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When playing against multiple AI, they will not fight each other (a quirk of the original release) unless you turn it on in the options, where you can also turn up build speed for some reason. The options menu holds a few things that feel like they don’t need to be options, such as tutorial hints that keep playing even in normal games until you go into the options to disable them, even after finishing the actual tutorial.
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Unfortunately there are a few undesirable quirks to Constructor, as well. A pawn shop can send thieves to steal resources, items, even last month’s rent from the opposition. It’s an interesting mechanic that facilitates competition in what is basically a small city builder, or a town builder, if you will. Build the commune (away from your houses) and you can send hippies to picket enemy resource buildings to stop production, start a street party that compels any enemy units nearby to start dancing while a trusty foreman takes over a building. As you can imagine, they involve the type of people that the tenants do not like to be around. Undesirables are utility buildings that can be used to distract or otherwise bother your competitors. Of course, their work teams will fight you off, but there a ways of dealing with that. You can send your work teams, each one led by a foreman, to enemy territory and take over, then sell them for some quick cash. The second aspect of gameplay ties into Constructor’s tagline: “construction meets corruption.” In addition to building houses and looking after tenants, you will also be competing with and sabotaging other builders, whether AI on via online multiplayer. It can get frustrating though, particularly when they demand trees, so you comply, and they complain that one of the trees is the wrong type of tree despite not having specified. Some of them do not enjoy living next to each other, though this can usually be offset by just upgrading all the rooms in their house a few times and they will learn to live with it. Juggling the different tenants’ needs is one of two main aspects of gameplay.
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Student tenants, however, are picky about their fences – they demand a nice, natural hedge so birds can live in it, whereas the Punks won’t be happy at all if you put trees in their garden because punks hate nature (obviously). The Slobs, for example, are the lowest class and are very well suited to breeding like rabbits, which in turn is excellent for creating new workers so you can increase your work force. However, there are ten different types of tenant in five classes, poorest at the bottom, richest at the top, and they each have their own personalities.